

Still, once produced, the unique artillery unit will be sure to wreak havoc amongst your foes, especially when combined with a horde of Redcoat Musketeers.Ī good strategy to ensure victory for Her Majesty’s Empire is to build as many Manors as possible in the early game to boost your economy, while taking advantage of the cheap but reliable Musketeers, Hussars, and the Longbowmen. You’ll have to wait until the Industrial Age (IV) before you can start employing Rockets in your armies, as this is the earliest that the Factory can be built by shipping a Factory Wagon from your Home City. These powerful units excel at wiping pretty much everything off of the map with ease – especially if you upgrade them to Imperial Rockets via the Factory in the Imperial Age (V). With this bonus in effect, you can add 20 more Longbowmen to your army fairly early into your progression.Īnother bonus to the British is the access that they have to the Rocket artillery unit. To add some extra fighting units, you can select a card in your deck which replaces the Settler spawn with a Longbowmen unit.

The civilisation bonus that the British have is very useful when first trying to balance economic and military power, spawning a Settler with every Manor built. They possess a straightforward playstyle with solid military, navy, and economic upgrades, making them perfect for first-time players getting to grips with the Age of Empires dynamics. Possibly the most balanced civilisation out of all of your options, the formidable British Empire can be as devastating in-game as they are in the history books. Royal Guard Units: Musketeer (Redcoat) and Hussar (King’s Life Guard). Civilisation Bonus: Manor spawns a settler when built.
